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-rw-r--r--src/ClientHandle.cpp100
1 files changed, 48 insertions, 52 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 4872cb402..15118dd2d 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -61,6 +61,8 @@ int cClientHandle::s_ClientCount = 0;
float cClientHandle::FASTBREAK_PERCENTAGE;
+Vector3i cClientHandle::s_IllegalPosition = {0, cChunkDef::Height + 1, 0};
+
////////////////////////////////////////////////////////////////////////////////
@@ -81,16 +83,16 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
m_PingID(1),
m_BlockDigAnimStage(-1),
m_BlockDigAnimSpeed(0),
- m_BlockDigAnimPos(),
+ m_BlockDigAnimPos(s_IllegalPosition),
m_HasStartedDigging(false),
- m_LastDigBlockPos(),
+ m_LastDigBlockPos(s_IllegalPosition),
m_State(csConnected),
m_NumExplosionsThisTick(0),
m_NumBlockChangeInteractionsThisTick(0),
m_UniqueID(0),
m_HasSentPlayerChunk(false),
m_Locale("en_GB"),
- m_LastPlacedSign(0, -1, 0),
+ m_LastPlacedSign(s_IllegalPosition),
m_ProtocolVersion(0)
{
s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
@@ -1119,16 +1121,13 @@ void cClientHandle::HandleLeftClick(Vector3i a_BlockPos, eBlockFace a_BlockFace,
Vector3i BlockPos = a_BlockPos;
AddFaceDirection(BlockPos, a_BlockFace);
- if (cChunkDef::IsValidHeight(BlockPos.y) && cBlockInfo::IsClickedThrough(m_Player->GetWorld()->GetBlock(BlockPos)))
+ if (cChunkDef::IsValidHeight(BlockPos) && cBlockInfo::IsClickedThrough(m_Player->GetWorld()->GetBlock(BlockPos)))
{
a_BlockPos = BlockPos;
}
- if (
- (Diff(m_Player->GetPosX(), static_cast<double>(a_BlockPos.x)) > 6) ||
- (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockPos.y)) > 6) ||
- (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockPos.z)) > 6)
- )
+ constexpr double MaxBlockDistance = 6.0;
+ if (!cBoundingBox(m_Player->GetPosition(), MaxBlockDistance).IsInside(a_BlockPos))
{
m_Player->SendBlocksAround(a_BlockPos, 2);
return;
@@ -1176,11 +1175,11 @@ void cClientHandle::HandleLeftClick(Vector3i a_BlockPos, eBlockFace a_BlockFace,
// When bow is in off-hand / shield slot
if (m_Player->GetInventory().GetShieldSlot().m_ItemType == E_ITEM_BOW)
{
- m_Player->GetInventory().GetShieldSlot().GetHandler().OnItemShoot(m_Player, {a_BlockPos}, a_BlockFace);
+ m_Player->GetInventory().GetShieldSlot().GetHandler().OnItemShoot(m_Player, a_BlockPos, a_BlockFace);
}
else
{
- ItemHandler.OnItemShoot(m_Player, {a_BlockPos}, a_BlockFace);
+ ItemHandler.OnItemShoot(m_Player, a_BlockPos, a_BlockFace);
}
}
return;
@@ -1271,11 +1270,8 @@ void cClientHandle::HandleBlockDigStarted(Vector3i a_BlockPos, eBlockFace a_Bloc
return;
}
- if (
- (Diff(m_Player->GetPosX(), static_cast<double>(a_BlockPos.x)) > 6) ||
- (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockPos.y)) > 6) ||
- (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockPos.z)) > 6)
- )
+ constexpr double MaxBlockDistance = 6.0;
+ if (!cBoundingBox(m_Player->GetPosition(), MaxBlockDistance).IsInside(a_BlockPos))
{
m_Player->SendBlocksAround(a_BlockPos, 2);
return;
@@ -1309,9 +1305,9 @@ void cClientHandle::HandleBlockDigStarted(Vector3i a_BlockPos, eBlockFace a_Bloc
cWorld * World = m_Player->GetWorld();
cChunkInterface ChunkInterface(World->GetChunkMap());
- cBlockHandler::For(DiggingBlock).OnDigging(ChunkInterface, *World, *m_Player, {a_BlockPos});
+ cBlockHandler::For(DiggingBlock).OnDigging(ChunkInterface, *World, *m_Player, a_BlockPos);
- m_Player->GetEquippedItem().GetHandler().OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), {a_BlockPos}, a_BlockFace);
+ m_Player->GetEquippedItem().GetHandler().OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockPos, a_BlockFace);
}
@@ -1337,7 +1333,7 @@ void cClientHandle::HandleBlockDigFinished(Vector3i a_BlockPos, eBlockFace a_Blo
BLOCKTYPE DugBlock;
NIBBLETYPE DugMeta;
- m_Player->GetWorld()->GetBlockTypeMeta({ a_BlockPos }, DugBlock, DugMeta);
+ m_Player->GetWorld()->GetBlockTypeMeta(a_BlockPos, DugBlock, DugMeta);
if (!m_Player->IsGameModeCreative())
{
@@ -1411,14 +1407,14 @@ void cClientHandle::FinishDigAnimation()
m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_LastDigBlockPos, 10, this);
}
- m_LastDigBlockPos = {-1, -1, -1};
+ m_LastDigBlockPos = s_IllegalPosition;
}
-void cClientHandle::HandleRightClick(Vector3i a_BlockPos, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, bool a_UsedMainHand)
+void cClientHandle::HandleRightClick(Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, bool a_UsedMainHand)
{
/* This function handles three actions:
(1) Place a block;
@@ -1443,12 +1439,10 @@ void cClientHandle::HandleRightClick(Vector3i a_BlockPos, eBlockFace a_BlockFace
// TODO: We are still consuming the items in main hand. Remove this override when the off-hand consumption is handled correctly.
a_UsedMainHand = true;
- const Vector3i ClickedPosition(a_BlockPos);
- const Vector3i CursorPosition(a_CursorX, a_CursorY, a_CursorZ);
const cItem & HeldItem = a_UsedMainHand ? m_Player->GetEquippedItem() : m_Player->GetInventory().GetShieldSlot();
// Distance from the block's center to the player's eye height.
- const double Dist = (Vector3d(0.5, 0.5, 0.5) + ClickedPosition - m_Player->GetEyePosition()).SqrLength();
+ const double Dist = (Vector3d(0.5, 0.5, 0.5) + a_BlockPos - m_Player->GetEyePosition()).SqrLength();
// Check the reach distance:
// _X 2014-11-25: I've maxed at 5.26 with a Survival client and 5.78 with a Creative client in my tests
@@ -1456,21 +1450,21 @@ void cClientHandle::HandleRightClick(Vector3i a_BlockPos, eBlockFace a_BlockFace
bool IsWithinReach = (Dist <= MaxDist);
FLOGD("HandleRightClick: {0}, face {1}, Cursor {2}, Hand: {3}, HeldItem: {4}; Dist: {5:.02f}",
- ClickedPosition, a_BlockFace, CursorPosition, a_UsedMainHand, ItemToFullString(HeldItem), Dist
+ a_BlockPos, a_BlockFace, a_CursorPos, a_UsedMainHand, ItemToFullString(HeldItem), Dist
);
cWorld * World = m_Player->GetWorld();
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (
- !PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockPos, a_BlockFace, CursorPosition) &&
+ !PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockPos, a_BlockFace, a_CursorPos) &&
IsWithinReach && !m_Player->IsFrozen()
)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
- if (!World->GetBlockTypeMeta(ClickedPosition, BlockType, BlockMeta))
+ if (!World->GetBlockTypeMeta(a_BlockPos, BlockType, BlockMeta))
{
return;
}
@@ -1484,12 +1478,12 @@ void cClientHandle::HandleRightClick(Vector3i a_BlockPos, eBlockFace a_BlockFace
if (BlockUsable)
{
cChunkInterface ChunkInterface(World->GetChunkMap());
- if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockPos, a_BlockFace, CursorPosition, BlockType, BlockMeta))
+ if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockPos, a_BlockFace, a_CursorPos, BlockType, BlockMeta))
{
// Use a block:
- if (BlockHandler.OnUse(ChunkInterface, *World, *m_Player, ClickedPosition, a_BlockFace, CursorPosition))
+ if (BlockHandler.OnUse(ChunkInterface, *World, *m_Player, a_BlockPos, a_BlockFace, a_CursorPos))
{
- PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockPos, a_BlockFace, CursorPosition, BlockType, BlockMeta);
+ PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockPos, a_BlockFace, a_CursorPos, BlockType, BlockMeta);
return; // Block use was successful, we're done.
}
@@ -1497,7 +1491,7 @@ void cClientHandle::HandleRightClick(Vector3i a_BlockPos, eBlockFace a_BlockFace
if (ItemPlaceable)
{
// Place a block:
- ItemHandler.OnPlayerPlace(*m_Player, HeldItem, ClickedPosition, BlockType, BlockMeta, a_BlockFace, CursorPosition);
+ ItemHandler.OnPlayerPlace(*m_Player, HeldItem, a_BlockPos, BlockType, BlockMeta, a_BlockFace, a_CursorPos);
}
return;
@@ -1514,19 +1508,19 @@ void cClientHandle::HandleRightClick(Vector3i a_BlockPos, eBlockFace a_BlockFace
}
// Place a block:
- ItemHandler.OnPlayerPlace(*m_Player, HeldItem, ClickedPosition, BlockType, BlockMeta, a_BlockFace, CursorPosition);
+ ItemHandler.OnPlayerPlace(*m_Player, HeldItem, a_BlockPos, BlockType, BlockMeta, a_BlockFace, a_CursorPos);
return;
}
else if (ItemUseable)
{
- if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockPos, a_BlockFace, CursorPosition))
+ if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockPos, a_BlockFace, a_CursorPos))
{
// All plugins agree with using the item.
// Use an item in hand with a target block.
cBlockInServerPluginInterface PluginInterface(*World);
- ItemHandler.OnItemUse(World, m_Player, PluginInterface, HeldItem, ClickedPosition, a_BlockFace);
- PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockPos, a_BlockFace, CursorPosition);
+ ItemHandler.OnItemUse(World, m_Player, PluginInterface, HeldItem, a_BlockPos, a_BlockFace);
+ PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockPos, a_BlockFace, a_CursorPos);
return;
}
}
@@ -1609,9 +1603,8 @@ void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsO
-void cClientHandle::HandlePlayerMove(double a_PosX, double a_PosY, double a_PosZ, bool a_IsOnGround)
+void cClientHandle::HandlePlayerMove(Vector3d a_Pos, bool a_IsOnGround)
{
- const Vector3d NewPosition(a_PosX, a_PosY, a_PosZ);
const Vector3d OldPosition = GetPlayer()->GetPosition();
const auto PreviousIsOnGround = GetPlayer()->IsOnGround();
@@ -1621,7 +1614,7 @@ void cClientHandle::HandlePlayerMove(double a_PosX, double a_PosY, double a_PosZ
#endif
if (
- (OldPosition == NewPosition) &&
+ (OldPosition == a_Pos) &&
(PreviousIsOnGround == a_IsOnGround)
)
{
@@ -1641,14 +1634,14 @@ void cClientHandle::HandlePlayerMove(double a_PosX, double a_PosY, double a_PosZ
}
// If the player has moved too far, "repair" them:
- if ((OldPosition - NewPosition).SqrLength() > 100 * 100)
+ if ((OldPosition - a_Pos).SqrLength() > 100 * 100)
{
- LOGD("Too far away (%0.2f), \"repairing\" the client", (OldPosition - NewPosition).Length());
+ LOGD("Too far away (%0.2f), \"repairing\" the client", (OldPosition - a_Pos).Length());
SendPlayerMoveLook();
return;
}
- if (cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*m_Player, OldPosition, NewPosition, PreviousIsOnGround))
+ if (cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*m_Player, OldPosition, a_Pos, PreviousIsOnGround))
{
SendPlayerMoveLook();
return;
@@ -1657,18 +1650,18 @@ void cClientHandle::HandlePlayerMove(double a_PosX, double a_PosY, double a_PosZ
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
- m_Player->SetPosition(NewPosition);
+ m_Player->SetPosition(a_Pos);
m_Player->SetTouchGround(a_IsOnGround);
- m_Player->UpdateMovementStats(NewPosition - OldPosition, PreviousIsOnGround);
+ m_Player->UpdateMovementStats(a_Pos - OldPosition, PreviousIsOnGround);
}
-void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_PosZ, float a_Rotation, float a_Pitch, bool a_IsOnGround)
+void cClientHandle::HandlePlayerMoveLook(Vector3d a_Pos, float a_Rotation, float a_Pitch, bool a_IsOnGround)
{
- HandlePlayerMove(a_PosX, a_PosY, a_PosZ, a_IsOnGround);
+ HandlePlayerMove(a_Pos, a_IsOnGround);
HandlePlayerLook(a_Rotation, a_Pitch, a_IsOnGround);
}
@@ -1768,7 +1761,7 @@ void cClientHandle::HandleUpdateSign(
const AString & a_Line3, const AString & a_Line4
)
{
- if (m_LastPlacedSign.Equals(Vector3i(a_BlockPos)))
+ if (m_LastPlacedSign.Equals(a_BlockPos))
{
m_LastPlacedSign.Set(0, -1, 0);
m_Player->GetWorld()->SetSignLines(a_BlockPos, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
@@ -1865,7 +1858,10 @@ void cClientHandle::HandleUseItem(bool a_UsedMainHand)
LOGD("HandleUseItem: Hand: %d; HeldItem: %s", a_UsedMainHand, ItemToFullString(HeldItem).c_str());
- if (PlgMgr->CallHookPlayerRightClick(*m_Player, {-1, 255, -1}, BLOCK_FACE_NONE, {0, 0, 0}))
+ constexpr Vector3i DefaultBlockPos(-1, 255, -1);
+ constexpr Vector3i DefaultCursorPos(0, 0, 0);
+
+ if (PlgMgr->CallHookPlayerRightClick(*m_Player, DefaultBlockPos, BLOCK_FACE_NONE, DefaultCursorPos))
{
return; // Plugin denied click action
}
@@ -1897,12 +1893,12 @@ void cClientHandle::HandleUseItem(bool a_UsedMainHand)
else
{
// Use an item in hand without a target block
- if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, {-1, 255, -1}, BLOCK_FACE_NONE, {0, 0, 0}))
+ if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, DefaultBlockPos, BLOCK_FACE_NONE, DefaultCursorPos))
{
// All plugins agree with using the item
cBlockInServerPluginInterface PluginInterface(*World);
- ItemHandler.OnItemUse(World, m_Player, PluginInterface, HeldItem, {-1, 255, -1}, BLOCK_FACE_NONE);
- PlgMgr->CallHookPlayerUsedItem(*m_Player, {-1, 255, -1}, BLOCK_FACE_NONE, {0, 0, 0});
+ ItemHandler.OnItemUse(World, m_Player, PluginInterface, HeldItem, DefaultBlockPos, BLOCK_FACE_NONE);
+ PlgMgr->CallHookPlayerUsedItem(*m_Player, DefaultBlockPos, BLOCK_FACE_NONE, DefaultCursorPos);
}
}
}
@@ -2687,13 +2683,13 @@ void cClientHandle::SendExplosion(const Vector3f a_Position, const float a_Power
auto ParticleCount = std::min(static_cast<int>(ParticleFormula * 125), 600);
// Dark smoke particles:
- SendParticleEffect("largesmoke", a_Position, Vector3f(), Spread, static_cast<int>(ParticleCount));
+ SendParticleEffect("largesmoke", a_Position, {0.f, 0.f, 0.f,}, Spread, static_cast<int>(ParticleCount));
Spread = ParticleFormula * 0.35f;
ParticleCount = std::min(static_cast<int>(ParticleFormula * 550), 1800);
// Light smoke particles:
- SendParticleEffect("explode", a_Position, Vector3f(), Spread, static_cast<int>(ParticleCount));
+ SendParticleEffect("explode", a_Position, {0.f, 0.f, 0.f,}, Spread, static_cast<int>(ParticleCount));
// Shockwave effect:
m_Protocol->SendExplosion(a_Position, a_Power);